rainbow-six-siege-operation-north-star-favela-map-rework-preview

Image via Ubisoft

Favela has been completely reworked for Rainbow Vi Siege Operation North Star. This map was originally built for players to experiment with destruction around it and how that could be advantageous tactically. It was never intended for competitive use. This rework fixes that, giving Favela a new wait and feel that's only possible when a map has been rebuilt from the ground up in this manner. In this preview, we're going to show you a few of the changes that you lot can wait to see when Performance North Star launches in early June.

The most obvious alter to Favela is the fact that the map is now set at night. As a result, you can come across the bright colors from each building reflected in the street lights, giving off a warm glow that counters the chaos of the gunplay. At that place are fifty-fifty fireworks exploding over the hills above the map to superlative information technology off, creating a skybox so interesting that information technology's downright distracting.

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Image via Ubisoft

The original version of Favela inadvertently favored Attackers. Information technology was far besides like shooting fish in a barrel for them to close in on the Defenders through the multiple doorways and paths in the map, making for an extremely tough match for anyone on the opposite side. This rework balances the map. While the two main entryways on the roof remain the same, everything else has changed.

There are now fewer rooms overall, with those on the map being larger than you lot'll look. The colorful wallpaper and other distracting elements have also been toned downwardly somewhat. This makes it easier to identify any incoming threats, such as Attackers or their drones. However, there are still plenty of vibrant elements to the map then that information technology retains its personality.

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Image via Ubisoft

The floorplan in this reworked map is completely different from its original state. There are all the same more entrances and pathways than you lot'll see in the game's other maps, just they don't brand matches feel quite as cluttered anymore. Instead, there'south a strategic element to each opening, whether that'due south a doorway, a breakable wall, or a trash chute that you can swoop into in the hopes of surprising the enemy.

This might brand it sound like Favela has been dumbed down, but that's not the case at all. The manner a Ubisoft representative described it to united states of america fits best, "the layout is more articulate, but it's not simplified." In that location are still serval entrances and exits, simply you won't become dislocated while using them or when trying to work out where Attackers volition be coming from through them.